Interesting Facts About the BioShock Games

It may come as a surprise, but the BioShock games were influenced by the world-renowned novel Animal Farm by George Orwell.

Like many other games, the BioShock series has a dystopian feel that captivates players.

Let’s delve into some fascinating facts about the BioShock games!

The BioShock games are first-person shooter and survival horror video games created by Irrational Games and 2K Marin. They were initially released on Xbox 360 and later reissued on PS3.

The Development of the Game

The BioShock games were inspired by various dystopian texts, including George Orwell’s Animal Farm.

The creators have expressed their fascination with biological research and the ethical dilemmas surrounding it.

The developers consider the BioShock series to be a spiritual successor to the System Shock games.

The games revolve around the events that take place in the fictional underwater city, Rapture, and its society.

BioShock was first released in 2007, and the game’s protagonist, Jack, explores the city of Rapture. The antagonist of the game is Atlas, a guide who is later revealed to be a criminal mastermind named Frank Fontaine.

Throughout the game, the player is faced with moral choices, such as whether to attack the Little Sisters, young girls genetically altered and conditioned to retrieve ADAM, a substance found in sea slugs. ADAM is used to create plasmids, which have the ability to overwrite genetic material.

The Goals of Bioshock

The Little Sisters are protected by the Big Daddies, humans who have been spliced into atmospheric diving suits.

The player can either kill the Little Sisters and harvest the ADAM or remove it safely, leaving them alive. This choice has a significant impact on how the game ends.

If the player chooses to safely remove all the ADAM from the Little Sisters, Jack takes them to the surface and looks after them as they attempt to live ordinary lives. In contrast, killing one means that Jack will harvest all the Sisters by the end of the game.

Big Sisters are the post-pubescent and unstable counterparts of the Little Sisters, possessing a natural affinity for the powers created by ADAM due to their bodies adapting with it as children.

Splicers are insane humanoid infantry with mutated powers.

BioShock 2

BioShock 2 takes an interesting turn of events as the protagonist, Johnny Topside, is the one who discovered Rapture. He is known as Subject Delta and becomes the first Big Daddy to successfully bond with his Little Sister.

The antagonist of the game is Dr Sofia Lamb, a psychiatrist and the new leader of Rapture.

The player collects upgradeable weapons and DNA molecules called “plasmids,” which provide various abilities such as increased speed. Recovery items, like health phials and recording equipment, are scattered throughout the game, providing players with essential background information.

BioShock: Infinite

BioShock: Infinite, released in 2013, is set in the fictional city in the sky, Columbia. It is not a direct prequel or sequel to the previous games in the series.

The novel BioShock: Rapture, published in 2011, follows the events leading up to the start of the first game and provides additional facts about the BioShock universe.

Companies Interested in Making a Film of BioShock

Several companies expressed interest in creating a movie adaptation of BioShock. However, according to director Gore Verbinski, it is unlikely that the project will receive funding. The reason behind this is the game’s dark and disturbing themes, which may not be suitable for mainstream cinema.


1. What is BioShock and what makes it unique?

BioShock is a first-person shooter video game series that takes place in a dystopian underwater city. The games are known for their immersive environments, complex storylines, and unique gameplay mechanics such as the use of plasmids, which are genetically engineered abilities. What sets BioShock apart from other first-person shooters is its emphasis on exploration, narrative, and player choice.

2. How many BioShock games are there?

There are three main BioShock games: BioShock, BioShock 2, and BioShock Infinite. In addition, there are several downloadable content (DLC) packs for each game that expand on the story and add new gameplay elements.

3. Who developed the BioShock games?

The BioShock games were developed by Irrational Games, which was founded by Ken Levine in 1997. Irrational Games was later acquired by Take-Two Interactive in 2006. After the release of BioShock Infinite in 2013, Irrational Games was disbanded and Levine went on to form a new studio called Ghost Story Games.

4. What inspired the world of BioShock?

The world of BioShock was inspired by a variety of sources, including the works of Ayn Rand, the art deco architecture of the 1920s and 1930s, and the writings of George Orwell. The game’s creators also drew inspiration from real-world historical events such as the sinking of the Titanic and the construction of the Hoover Dam.

5. Can you play BioShock on modern consoles?

Yes, all three main BioShock games have been remastered for modern consoles such as the PlayStation 4, Xbox One, and Nintendo Switch. In addition, the games are also available on PC through digital platforms such as Steam.

6. What is the best way to play the BioShock games?

The best way to experience the BioShock games is to play them in order of release: BioShock, BioShock 2, and BioShock Infinite. This allows you to follow the overarching narrative and see how the world of BioShock evolves over time. It’s also recommended to play the DLC packs, as they add significant depth to the story and gameplay.

7. Will there be any more BioShock games in the future?

As of now, there has been no official announcement of a new BioShock game. However, in 2019, it was reported that a new BioShock game was in development by a new studio called Cloud Chamber, which was established by Take-Two Interactive specifically for the project. It’s unclear when the game will be released or what it will be about, but fans of the series are eagerly anticipating its arrival.

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